Information

On this sub-page, I list my externally co-funded research and R&D projects.
They are shown in a reversed chronological order based on the start year.
This list only includes those projects, which I had some role in. It does not include many more project proposals I have only helped to write.

GameBro ( 2022 - 2023 )

Description: The title was: "GameBro - system supporting automated exploratory testing and quality assurance of video games using artificial intelligence."
The subject of the project is to develop an innovative tool for comprehensive, effective, multi-faceted and automated game testing, using autonomous artificial intelligence agents, advanced analytical methods, machine learning and computational intelligence algorithms.
My role: Scientific coordinator (principal investigator); programmer.
Institution: National Centre for Research and Development in Poland (NCBR).
Number: POIR.01.01.01-00-0312/22
Budget: 9 547 950 PLN
Fogs of War (2021 - 2023 )

Description: The title was: "Development and validation in real conditions of a system for reasoning, beliefs management and coordination of computer agents under uncertainty and incomplete information for the aim of realistic behavior".
Currently, in video games with uncertain and incomplete information, the bots are typically either weak or cheating. They do not offer realistic behavior nor can be used as teachers for the human players.
My role: Key personel; Expert on AI/ML in games.
Institution: National Centre for Research and Development in Poland (NCBR).
Number: POIR.01.02.00-00-0207/20
Budget: 6 800 070 PLN
LogLogic (2021 - 2023)

Description: The title was: "LogLogic - a system for intelligent detection, description and analysis of complex concepts and rules in multimodal process related and spatio-temporal data."
The project concerns process mining, BI, next-level exploratory data analysis, neuro-symbolic approaches, etc.
My role: The main idea giver; key personel; Computational AI and Reasoning Expert
Institution: National Centre for Research and Development in Poland (NCBR).
Number: POIR.01.01.01-00-1070/21
Budget: 9 957 412 PLN
BrightBox (2020 - 2022)

Description: The title was: "Development of the BrightBox system - explainable AI class tool used to improve the interpretability and the predictability of the learning methods and to diagnose the correct operation of the learned AI / ML models."
The project can be summarized as XAI 2.0 or "XAI on steroids".
My role: Only a high level supervision as part of the VP Research responsibilities.
Institution: National Centre for Research and Development in Poland (NCBR).
Number: MAZOWSZE/0198/19
Budget: 8 548 180 PLN
Label in the Loop (2020 - 2022)

Description: The title was: "LITL - Labeling in the Loop. Development of a machine learning-based system of automatic and semi-automatic data labeling in large data sets."
The project concerned active learning, where the goal is to efficiently carry out the data labelling process to train ML models. Domain experts are expensive and often unavailable.
My role: Only a high level supervision as part of the VP Research responsibilities.
Institution: National Centre for Research and Development in Poland (NCBR).
Number: POIR.01.01.01-00-0213/19
Budget: 8 697 250 PLN
Small Big Data ( 2020 - 2023)

Description: The title was: "Development of innovative methods for creating summaries of very large data sets to improve the effectiveness of machine learning algorithms for large-scale problems"
The aim of this project was to develop software supporting a novel approach to the compression of very large, fast growing data sets, along with new versions of known machine learning algorithms using previously compressed data (summarized, granular ).
My role: Only a high level supervision as part of the VP Research responsibilities.
Institution: National Centre for Research and Development in Poland (NCBR).
Number: POIR.01.01.01-00-0570/19
Budget: 11 484 818 PLN
SENSEI (2018 - 2021 )

Description: The title was: "SENSEI - System supporting the development of players' skills."
This project refers to advanced ML-based game analytics.
The proposed system aims at allowing for transformation of raw information collected during eSports games into knowledge, which will be of significant use for individual and team-related growth of players. Similar to real sports games, more and more sites support collecting and summarizing individual statistics concerning online games.
My role: Scientific coordinator (principal investigator).
Institution: National Centre for Research and Development in Poland (NCBR).
Number: POIR.01.02.00-00-0184/17
Budget: 7 854 181 PLN
Fear Engine (2017 - 2019)

Description: Development of a self-learning system for automatically modeling personalized gameplay variants in real-time for horror games, based on the interpretation of player reactions and psychology.
My role: Investigator.
Institution: National Centre for Research and Development in Poland (NCBR).
Number: POIR.01.02.00-00-0089/16
Budget: 14 975 190 PLN
Grail (2017 - 2020 )

Description: The title: was: "A stand-alone modular tool for equipping video games with multi-purpose & high-performance artificial intelligence."
A middleware for simulating and optimizing agent behavior in multi-agent environments such as video games. It was driven by the industry’s need for both reaching new frontiers of user engagement as well as increasing the quality of the development process itself.
Grail Website
My role: The main idea giver; scientific coordinator (principal investigator); lead programmer.
Institution: National Centre for Research and Development in Poland (NCBR).
Number: POIR.01.02.00-00-0150/16
Budget: 5 571 400 PLN
NCN Grant ( 2013 - 2016 )

Description: The title was: "Autonomous self-adapting meta heuristic methods in dynamic environments."
Dynamic problems (environments) are defined in this project as the ones in which either a structure of the problem or its parameterization are changing with time. This instability of problem definition requires a certain degree of self-adaptation of the solving method in response to changes in the problem’s definition.
My role: Investigator.
Institution: National Science Centre in Poland (NCN).
Number: DEC-2012/07/B/ST6/01527br (OPUS 4)
Budget: 398 560 PLN
MPD ( 2010 - 2014 )

Description: The title was: "International PhD Projects in Intelligent Computing."
The project, carried out by the consortium of 3 Polish and 16 research institutions from all around the world, provided PhD students with a unique opportunity to conduct research under the supervision of leading scientists and prepare their PhD dissertations in one of the most innovative fields of science. 15 PhD candidates were admitted into the program through a rigorous selection process.
One of my biggest achievements, during this time, has been a General Game Playing (GGP) program, named MINI-Player, which has taken part in the official GGP Championships held by the Stanford University. It reached the quarter-final level in 2012 and 2014.
My role: PhD student.
Institution: Foundation for Polish Science (FNP).
Budget: Approx. 4 200 000 PLN