@inproceedings{humanLike2025, title={{The Many Challenges of Human-Like Agents in Virtual Game Environments}}, author={{\'S}wiechowski, Maciej and {\'S}l{\k{e}}zak, Dominik}, booktitle={Proc. of the 24th International Conference on Autonomous Agents and Multiagent Systems (AAMAS'25)}, year={2025}, doi={10.5555/3709347.3743837}, isbn = {9798400714269}, publisher={IFAAMAS}, pages={1996--2005}, series = {AAMAS '25} }
It consists of two parts. The first part is a survey identifying 13 key challenges through analysis of 54 research papers.
The second part presents an experiment in a squad-based tactical game, where a machine learning model is used to differentiate between human and bot players.
The approach utilizes a Deep Recurrent Convolutional Neural Network.
Let's assume that for certain types of bots - the model is very accurate.
Our idea is to then use this model to create more human-like agents by evaluating them based on how well they can fool the detector.
This is a novel creation pipeline to creating believable bots.